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	<channel>
		<title>ASD-Community Homepage</title>
		<link>http://the-asd.de/</link>
		<description></description>
		<lastBuildDate>Tue, 18 Feb 2014 17:52:42 GMT</lastBuildDate>
		<generator>uCoz Web-Service</generator>
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		<item>
			<title>Änderung des HP Layouts</title>
			<description>Da unser altes Design nicht mehr (wieso auch immer) funktioniert kommt erst mal ein neues Standart rein ^_^.&lt;br&gt;Weiterhin wird an unserer neuen Seite gearbeitet. Keine Angst, auch wenn es derzeit etwas ruhig ist, was unsere Community angeht,&amp;nbsp; wird es dennoch weitergehen.&lt;br&gt;&lt;br&gt;Es wird übrigends immer noch ein Helferlein für neue Designs gesucht damit die neue Page einen guten Style für den Start hat. &lt;br&gt;&lt;br&gt;&lt;br&gt;</description>
			<content:encoded>Da unser altes Design nicht mehr (wieso auch immer) funktioniert kommt erst mal ein neues Standart rein ^_^.&lt;br&gt;Weiterhin wird an unserer neuen Seite gearbeitet. Keine Angst, auch wenn es derzeit etwas ruhig ist, was unsere Community angeht,&amp;nbsp; wird es dennoch weitergehen.&lt;br&gt;&lt;br&gt;Es wird übrigends immer noch ein Helferlein für neue Designs gesucht damit die neue Page einen guten Style für den Start hat. &lt;br&gt;&lt;br&gt;&lt;br&gt;</content:encoded>
			<link>https://the-asd.ucoz.de/news/anderung_des_hp_layouts/2014-02-18-38</link>
			<dc:creator>Laruso</dc:creator>
			<guid>https://the-asd.ucoz.de/news/anderung_des_hp_layouts/2014-02-18-38</guid>
			<pubDate>Tue, 18 Feb 2014 17:52:42 GMT</pubDate>
		</item>
		<item>
			<title>7 Days to Die Alpa 6 ist da</title>
			<description>&lt;h2&gt;Nach langem warten auf die versprochene Alpha 6 ist es entlich soweit. Sie ist da die neue Version. Wer diese spielen mag muss lediglich in seiner Steam Bibliothek die beta updates für 7 Days aktivieren und schon kann es losgehen.&lt;/h2&gt;&lt;hr&gt;&lt;p&gt;&lt;br&gt;&lt;/p&gt;&lt;h2&gt;Official Alpha 6 Release Notes&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Added&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;Added new snow Biome into Navezgane&lt;/li&gt;&lt;li&gt;Added brand new metal forging system for making ingots, gun-parts and bullet parts&lt;/li&gt;&lt;li&gt;Added weapon breakdown system and crafting for the pistol, shotgun, sawed off shotgun, sniper rifle and bullets&lt;/li&gt;&lt;li&gt;Added 3 new snow biome zombies including the Frigid Hunter, the Frozen Lumberjack and the Frostbitten Worker&lt;/li&gt;&lt;li&gt;Added dynamically sized loot containers and UI&lt;/li&gt;&lt;li&gt;Added mouse key bind support&lt;/li&gt;&lt;li&gt;Added new server info panel for the server browser window showing all game options&lt;/li&gt;&lt;li&gt;Added game options to Disable/Enable NAT for player hosted games&lt;/li&gt;&lt;li&gt;Added scrap iron, scrap brass and scrap ...</description>
			<content:encoded>&lt;h2&gt;Nach langem warten auf die versprochene Alpha 6 ist es entlich soweit. Sie ist da die neue Version. Wer diese spielen mag muss lediglich in seiner Steam Bibliothek die beta updates für 7 Days aktivieren und schon kann es losgehen.&lt;/h2&gt;&lt;hr&gt;&lt;p&gt;&lt;br&gt;&lt;/p&gt;&lt;h2&gt;Official Alpha 6 Release Notes&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Added&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;Added new snow Biome into Navezgane&lt;/li&gt;&lt;li&gt;Added brand new metal forging system for making ingots, gun-parts and bullet parts&lt;/li&gt;&lt;li&gt;Added weapon breakdown system and crafting for the pistol, shotgun, sawed off shotgun, sniper rifle and bullets&lt;/li&gt;&lt;li&gt;Added 3 new snow biome zombies including the Frigid Hunter, the Frozen Lumberjack and the Frostbitten Worker&lt;/li&gt;&lt;li&gt;Added dynamically sized loot containers and UI&lt;/li&gt;&lt;li&gt;Added mouse key bind support&lt;/li&gt;&lt;li&gt;Added new server info panel for the server browser window showing all game options&lt;/li&gt;&lt;li&gt;Added game options to Disable/Enable NAT for player hosted games&lt;/li&gt;&lt;li&gt;Added scrap iron, scrap brass and scrap lead special wildcard recipes to the top of the recipe list.&lt;/li&gt;&lt;li&gt;Added new weapon breakdown special wildcard recipe to the top of the recipe list with a special yellow color&lt;/li&gt;&lt;li&gt;Added a new &quot;suck nearby items” function: when you press E all items
 on the ground in a 4m radius get moved towards the player and 
auto-collected&lt;/li&gt;&lt;li&gt;Added new Take All loot container hot key which shares the players reload binding&lt;/li&gt;&lt;li&gt;Added new DaysToRespawnIfPlayerLeft option to spawners so zombies 
won’t spawn inside locations that have been cleared unless abandoned by 
players for several days cities are excluded&lt;/li&gt;&lt;li&gt;Added tooltip line sound and gui that shows help for some special 
recipes, weapon repair, weapon breakdown and new forge functions&lt;/li&gt;&lt;li&gt;Added new primitive Stone Axe and Sharp Stone weapons&lt;/li&gt;&lt;li&gt;Added 2 new gas station points of interest to the snow biome&lt;/li&gt;&lt;li&gt;Added a large ghost town point of interest in the southeast desert biome&lt;/li&gt;&lt;li&gt;Added a huge ski lodge and sawmill in the north east corner of the snowy biome&lt;/li&gt;&lt;li&gt;Added 3 new different army recon campsites with sandbags and foxhole trenches and military loot at various biomes to Navezgane&lt;/li&gt;&lt;li&gt;Added a new business to the plains and 4 new campsites at various biomes to Navezgane&lt;/li&gt;&lt;li&gt;Added car wrecks in the world with static crawler and dogs spawners in the areas&lt;/li&gt;&lt;li&gt;Added new gravel and asphalt roads and ponds and lakes to the new larger Navezgane&lt;/li&gt;&lt;li&gt;Added more cars, road signs and light poles to the new larger Navezgame&lt;/li&gt;&lt;li&gt;Added many new player starts spawn locations to Navezgane&lt;/li&gt;&lt;li&gt;Added medicine cabinets, televisions and paintings to the buildings and houses in Navezgane&lt;/li&gt;&lt;li&gt;Added full sound sets for crafting, forging, map and build menus&lt;/li&gt;&lt;li&gt;Added military loot to new military munitions chest&lt;/li&gt;&lt;li&gt;Added iron bars model and crafting recipe&lt;/li&gt;&lt;li&gt;Added new Tungsten Door &amp;amp; Recipe&lt;/li&gt;&lt;li&gt;Added recipe to break scrap metal walls down into scrap metal&lt;/li&gt;&lt;li&gt;Added forge and iron wall block and recipe&lt;/li&gt;&lt;li&gt;Added paging for game options panels to accommodate the growing number of game options&lt;/li&gt;&lt;li&gt;Added medicine cabinet as a new type of loot list&lt;/li&gt;&lt;li&gt;Added army awning tents blocks, sandbags and camo netting for army camps&lt;/li&gt;&lt;li&gt;Added clay lump recipe from corn meal and water&lt;/li&gt;&lt;li&gt;Added corn meal loot to cupboards&lt;/li&gt;&lt;li&gt;Added weight to tools so all sensible items can be melted down or turned to scrap for forging&lt;/li&gt;&lt;li&gt;Added empty bullet casings, 9mm bullets, 10mm bullets, 7.62 bullets,
 candlestick, trophy, car batteries, radiators, Venison stew, Blueberry 
Pie to loot&lt;/li&gt;&lt;li&gt;Added Forge GUI backdrop, animation and Forge particle system&lt;/li&gt;&lt;li&gt;Added large and small bullet casing items&lt;/li&gt;&lt;li&gt;Added icons for bullet casings&lt;/li&gt;&lt;li&gt;Added bullet tip item&lt;/li&gt;&lt;li&gt;Added icon for bullet tip item&lt;/li&gt;&lt;li&gt;Added brass door knob item for scrap material&lt;/li&gt;&lt;li&gt;Added lead fishing weight item for scrap material&lt;/li&gt;&lt;li&gt;Added broken down gun pieces for all weapons except the RL and Hunting Rifle&lt;/li&gt;&lt;li&gt;Added mold objects for all gun components&lt;/li&gt;&lt;li&gt;Added new tooltip hints when placing items in the forge&lt;/li&gt;&lt;li&gt;Added car lead battery loot item&lt;/li&gt;&lt;li&gt;Added new stone axe, sharp stone recipes&lt;/li&gt;&lt;li&gt;Added rocks to plains and desert biomes&lt;/li&gt;&lt;li&gt;Added sniper rifle recipe&lt;/li&gt;&lt;li&gt;Added ingot mold recipes for brass and lead&lt;/li&gt;&lt;li&gt;Added clay drop chance to desert ground and forest&lt;/li&gt;&lt;li&gt;Added recipe for concrete from cinder blocks&lt;/li&gt;&lt;li&gt;Added short shotgun barrel mold recipe&lt;/li&gt;&lt;li&gt;Added text entries for new enemies, items and molds&lt;/li&gt;&lt;li&gt;Added model and icon for scrap iron, scrap brass, scrap lead and scrap tungsten&lt;/li&gt;&lt;li&gt;Added brass candlestick item and icon and made it useable as a club weapon&lt;/li&gt;&lt;li&gt;Added icons for trophies&lt;/li&gt;&lt;li&gt;Added mold icons for lead, iron, brass, aluminum and copper ingots&lt;/li&gt;&lt;li&gt;Added icons for bullet casings, bullet tip, 9mm, 10mm and 7.62mm bullets&lt;/li&gt;&lt;li&gt;Added icon for stone axe, sharp stone and iron bars&lt;/li&gt;&lt;li&gt;Added new scrap iron, brass and lead models and icons&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Changes&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;Changed the size of Navezgane increasing it by 33%&lt;/li&gt;&lt;li&gt;Changed client inventory is now saved every 30s to the server or when the client quits.&lt;/li&gt;&lt;li&gt;Changed spawn rules to be governed by the hosts Friendly Fire 
settings. With FF on new players will spawn away from each other at a 
random spawn point as this option supports PVP play with FF off new 
players will spawn near each other as this option supports cooperative 
play.&lt;/li&gt;&lt;li&gt;Changed sleeping bag rules so the game remembers your last placed 
sleeping bag or bed only and auto spawns you here without selecting it.&lt;/li&gt;&lt;li&gt;Changed fat zombie cop puke attack range 33% shorter and half damage to players&lt;/li&gt;&lt;li&gt;Changed all firearms to use bullets instead of magazines to work better with forging of bullets&lt;/li&gt;&lt;li&gt;Changed all metal objects now have weight so they can be scrapped into metal for the forge&lt;/li&gt;&lt;li&gt;Changed removed iron ingot recipes, they must be forged now&lt;/li&gt;&lt;li&gt;Changed zombie spawning in major cities during day to have more zombies and respawn faster&lt;/li&gt;&lt;li&gt;Changed biome spawning so that min distance is 16 was 32&lt;/li&gt;&lt;li&gt;Changed removed iron ingot recipes from Iron wall and iron ore now you must melt them&lt;/li&gt;&lt;li&gt;Changed metal_medium and metal_hard to have more durability&lt;/li&gt;&lt;li&gt;Changed Game Info to use key value pairs instead of a : separated list w/backwards compatibility&lt;/li&gt;&lt;li&gt;Changed paintings, modern couches, end tables and small televisions so they can be picked up&lt;/li&gt;&lt;li&gt;Changed removed Fat zombie cops from Diersville, they will be limited to night spawning&lt;/li&gt;&lt;li&gt;Changed City Biome to have more day walkers&lt;/li&gt;&lt;li&gt;Changed chance to find painkillers in garbage and other loot now that there are medicine cabinets&lt;/li&gt;&lt;li&gt;Changed key bind window to NGUI&lt;/li&gt;&lt;li&gt;Changed Sun movement is now from east (morning) to the west (evening)&lt;/li&gt;&lt;li&gt;Changed Snow zombies to use fat zombie hand attack&lt;/li&gt;&lt;li&gt;Changed removed m136 rocket launchers and rockets from wall safes&lt;/li&gt;&lt;li&gt;Changed removed old recipes for scrap metal from tin cans, candy 
tins, hub caps and air filters to prepare for the forging system&lt;/li&gt;&lt;li&gt;Changed garage loot to exclude painkillers and include shovels, pickaxes and fire axes&lt;/li&gt;&lt;li&gt;Changed spawn locations marked by stars are no longer shown on the map&lt;/li&gt;&lt;li&gt;Changed snow blocks now have a chance to drop dirt, snow and clay&lt;/li&gt;&lt;li&gt;Changed reduced shotgun ammo from loot&lt;/li&gt;&lt;li&gt;Changed camp fire recipe to use a log circled with small rocks&lt;/li&gt;&lt;li&gt;Changed bullets so they can be broken down to retrieve ingredients&lt;/li&gt;&lt;li&gt;Changed coming next load screen image for next release&lt;/li&gt;&lt;li&gt;Changed throworganichitstone1.wav to sound more like flesh hitting stone&lt;/li&gt;&lt;li&gt;Changed all ammo pieces and individual bullets to stack 500 per item&lt;/li&gt;&lt;li&gt;Changed recipe so you get more gunpowder from coal and potassium nitrate&lt;/li&gt;&lt;li&gt;Change increased chance for clay drop on all top ground layers&lt;/li&gt;&lt;li&gt;Changed cinder blocks so they can be picked up&lt;/li&gt;&lt;li&gt;Changed ladders so they burn as fuel in the forge&lt;/li&gt;&lt;li&gt;Changed buckshot to get eight from one lead ingot&lt;/li&gt;&lt;li&gt;Changed corpses so they gib easier&lt;/li&gt;&lt;li&gt;Changed brass lights to drop scrap brass&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Bug Fixes&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;Fixed bug that would not pop up an error window upon finding out the server is not connected to NAT during connection.&lt;/li&gt;&lt;li&gt;Fixed bug when selecting a server in the server browser, ones with similar information would also be highlighted&lt;/li&gt;&lt;li&gt;Fixed bug when starting a private game, you were unable to invite friends to join via steam friend invite system&lt;/li&gt;&lt;li&gt;Fixed bug causing bottled water to show up too much in cupboards and not enough food&lt;/li&gt;&lt;li&gt;Fixed small business buildings that had light fixtures blocking the players path&lt;/li&gt;&lt;li&gt;Fixed black block in desert junkyard&lt;/li&gt;&lt;li&gt;Fixed looting nurse zombie sound to play looting corpse sound&lt;/li&gt;&lt;li&gt;Fixed mp5 reload scale problem&lt;/li&gt;&lt;li&gt;Fixed missing material on clay lump&lt;/li&gt;&lt;li&gt;Fixed coal ore blocks to burn &amp;amp; increased coal piece burn value&lt;/li&gt;&lt;li&gt;Fixed the zombie noise system that was broken&lt;/li&gt;&lt;li&gt;Fixed deer so they cannot climb ladders&lt;/li&gt;&lt;li&gt;Fixed chopped logs to drop pine trunks&lt;/li&gt;&lt;li&gt;Fixed bug where 2 players can now activate the forge at the same time&lt;/li&gt;&lt;li&gt;Fixed bug where clients can breakdown weapons in coop now&lt;/li&gt;&lt;li&gt;Fixed world &quot;cut lines”&lt;/li&gt;&lt;li&gt;Fixed short metal pipes so they can be scrapped&lt;/li&gt;&lt;li&gt;Fixed pipe bomb throw animation stuck glitch&lt;/li&gt;&lt;li&gt;Fixed Crossbow now has a bolt when taking in the hand&lt;/li&gt;&lt;li&gt;Fixed pickaxe hold loop problem&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Known Issues&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;When you light a pipebomb and don’t throw it, it will explode but 
the pipebomb is not &quot;deleted”/removed from your inventory. If you die, 
all of them are dropped, including the one that exploded.&lt;/li&gt;&lt;li&gt;Players can sometimes get stuck in small vertical spaces less than 2 blocks high like on top of a cinder block or trash pile&lt;/li&gt;&lt;li&gt;Mac builds need to quit via the task manager&lt;/li&gt;&lt;li&gt;Rocket Launchers and Hunting Rifles cannot be broken down yet or crafted&lt;/li&gt;&lt;li&gt;Upgrading to Alpha 6 will sometimes cause players to lose their key 
bindings. If this happens go into options/controls/restore defaults and 
hit apply then close the game and start again to fix the problem&lt;/li&gt;&lt;li&gt;Alpha 6 has some unresolved animation issues caused from the Unity 4.3 upgrade including the cross bow animation and zoom&lt;/li&gt;&lt;li&gt;Male punch animation doesn’t play&lt;/li&gt;&lt;li&gt;Some items have only been translated to English&lt;/li&gt;&lt;/ul&gt;</content:encoded>
			<link>https://the-asd.ucoz.de/news/7_days_to_die_alpa_6_ist_da/2014-01-16-37</link>
			<dc:creator>Laruso</dc:creator>
			<guid>https://the-asd.ucoz.de/news/7_days_to_die_alpa_6_ist_da/2014-01-16-37</guid>
			<pubDate>Thu, 16 Jan 2014 08:38:51 GMT</pubDate>
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		<item>
			<title>DayZ Standalone - 0.30.113953</title>
			<description>New: &lt;br&gt;&amp;nbsp;&lt;br&gt;Design: Balancing of player spawns (ongoing) &lt;br&gt;Server: Dead player cleanup (time based)&lt;br&gt;Design: M9130 Bayonet can now open cans&lt;br&gt;Server: BattlEye Anti-Cheat (Client as well)&lt;br&gt;Server: Initial implementation for Sub-Private Hives (ongoing)&lt;br&gt;Server: Initial implementation for regular &amp;amp; hardcore Public Hive&lt;br&gt;&amp;nbsp;&lt;br&gt;Fixed: &lt;br&gt;&amp;nbsp;&lt;br&gt;Server: Dedicated Server crash related to player skeleton&lt;br&gt;Server: Player location rubberbanding&lt;br&gt;Server: Large delay in item manipulation and &quot;inventory tetris&quot;&lt;span style=&quot;color: rgb(187, 187, 187); font-family: Arial, Helvetica, sans-serif; font-size: 12px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 17px; orphans: 2; text-align: -webkit-auto; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; background-color: rgb(0, 0, 0); display: inline !important; flo...</description>
			<content:encoded>New: &lt;br&gt;&amp;nbsp;&lt;br&gt;Design: Balancing of player spawns (ongoing) &lt;br&gt;Server: Dead player cleanup (time based)&lt;br&gt;Design: M9130 Bayonet can now open cans&lt;br&gt;Server: BattlEye Anti-Cheat (Client as well)&lt;br&gt;Server: Initial implementation for Sub-Private Hives (ongoing)&lt;br&gt;Server: Initial implementation for regular &amp;amp; hardcore Public Hive&lt;br&gt;&amp;nbsp;&lt;br&gt;Fixed: &lt;br&gt;&amp;nbsp;&lt;br&gt;Server: Dedicated Server crash related to player skeleton&lt;br&gt;Server: Player location rubberbanding&lt;br&gt;Server: Large delay in item manipulation and &quot;inventory tetris&quot;&lt;span style=&quot;color: rgb(187, 187, 187); font-family: Arial, Helvetica, sans-serif; font-size: 12px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 17px; orphans: 2; text-align: -webkit-auto; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; background-color: rgb(0, 0, 0); display: inline !important; float: none; &quot;&gt;&lt;/span&gt;</content:encoded>
			<link>https://the-asd.ucoz.de/news/dayz_standalone_0_30_113953/2014-01-06-35</link>
			<dc:creator>Laruso</dc:creator>
			<guid>https://the-asd.ucoz.de/news/dayz_standalone_0_30_113953/2014-01-06-35</guid>
			<pubDate>Mon, 06 Jan 2014 11:51:51 GMT</pubDate>
		</item>
		<item>
			<title>Im Vorraus schon mal einen guten Rutsch ins Neue Jahr</title>
			<description>Hiermit wünscht die ASD Community all ihren&lt;br&gt;Mitgliedern einen guten Rutsch ins neue Jahr.&lt;br&gt;Aber bitte vorsichtig beim Rutschen,&lt;br&gt;sonst geht noch euer PC zu Bruch ;-P&lt;br&gt;Auf das alle viel Gesundheit und Freude&lt;br&gt;miterleben dürfen. Und das wir noch viele&lt;br&gt;neue Gesichter im kommenden Jahr bei der&lt;br&gt;ASD willkommen heißen dürfen.&lt;br&gt;&lt;!--IMG1--&gt;&lt;a href=&quot;http://the-asd.ucoz.de/_nw/0/77521210.jpg&quot; class=&quot;ulightbox&quot; target=&quot;_blank&quot; title=&quot;Klicken Sie, um in Originalgröße anzusehen...&quot;&gt;&lt;img alt=&quot;&quot; style=&quot;margin:0;padding:0;border:0;&quot; src=&quot;http://the-asd.ucoz.de/_nw/0/s77521210.jpg&quot; align=&quot;&quot; /&gt;&lt;/a&gt;&lt;!--IMG1--&gt;&lt;br&gt;&lt;br&gt;MfG euer Laruso (Dathura)&lt;br&gt;</description>
			<content:encoded>Hiermit wünscht die ASD Community all ihren&lt;br&gt;Mitgliedern einen guten Rutsch ins neue Jahr.&lt;br&gt;Aber bitte vorsichtig beim Rutschen,&lt;br&gt;sonst geht noch euer PC zu Bruch ;-P&lt;br&gt;Auf das alle viel Gesundheit und Freude&lt;br&gt;miterleben dürfen. Und das wir noch viele&lt;br&gt;neue Gesichter im kommenden Jahr bei der&lt;br&gt;ASD willkommen heißen dürfen.&lt;br&gt;&lt;!--IMG1--&gt;&lt;a href=&quot;http://the-asd.ucoz.de/_nw/0/77521210.jpg&quot; class=&quot;ulightbox&quot; target=&quot;_blank&quot; title=&quot;Klicken Sie, um in Originalgröße anzusehen...&quot;&gt;&lt;img alt=&quot;&quot; style=&quot;margin:0;padding:0;border:0;&quot; src=&quot;http://the-asd.ucoz.de/_nw/0/s77521210.jpg&quot; align=&quot;&quot; /&gt;&lt;/a&gt;&lt;!--IMG1--&gt;&lt;br&gt;&lt;br&gt;MfG euer Laruso (Dathura)&lt;br&gt;</content:encoded>
			<link>https://the-asd.ucoz.de/news/im_vorraus_schon_mal_einen_guten_rutsch_ins_neue_jahr/2013-12-31-34</link>
			<dc:creator>Laruso</dc:creator>
			<guid>https://the-asd.ucoz.de/news/im_vorraus_schon_mal_einen_guten_rutsch_ins_neue_jahr/2013-12-31-34</guid>
			<pubDate>Tue, 31 Dec 2013 17:02:30 GMT</pubDate>
		</item>
		<item>
			<title>DayZ Standalone Update News</title>
			<description>&lt;b&gt;&lt;u&gt;News:&lt;/u&gt;&lt;/b&gt; &lt;br /&gt;&lt;br /&gt; Design: Balancing of player spawns (ongoing) &lt;br /&gt; Server: Enhanced Server-side security &amp; customization options &lt;br /&gt; Design: .357 Magnum Speedloader should now spawn &lt;br /&gt; Server: First Person only servers are now supported (Seperate Hive coming later on) &lt;br /&gt;&lt;br /&gt; &lt;b&gt;&lt;u&gt;Fixed:&lt;/u&gt;&lt;/b&gt; &lt;br /&gt;&lt;br /&gt; Design: Player corpses should no longer despawn upon disconnect &lt;br /&gt; Server: Respawning should now function properly - in some cases you may have to wait a few seconds. (during high death/respawn times) &lt;br /&gt; Design: 357 Magnum spawning fixed</description>
			<content:encoded>&lt;b&gt;&lt;u&gt;News:&lt;/u&gt;&lt;/b&gt; &lt;br /&gt;&lt;br /&gt; Design: Balancing of player spawns (ongoing) &lt;br /&gt; Server: Enhanced Server-side security &amp; customization options &lt;br /&gt; Design: .357 Magnum Speedloader should now spawn &lt;br /&gt; Server: First Person only servers are now supported (Seperate Hive coming later on) &lt;br /&gt;&lt;br /&gt; &lt;b&gt;&lt;u&gt;Fixed:&lt;/u&gt;&lt;/b&gt; &lt;br /&gt;&lt;br /&gt; Design: Player corpses should no longer despawn upon disconnect &lt;br /&gt; Server: Respawning should now function properly - in some cases you may have to wait a few seconds. (during high death/respawn times) &lt;br /&gt; Design: 357 Magnum spawning fixed</content:encoded>
			<link>https://the-asd.ucoz.de/news/dayz_standalone_update_news/2013-12-31-33</link>
			<dc:creator>Nero</dc:creator>
			<guid>https://the-asd.ucoz.de/news/dayz_standalone_update_news/2013-12-31-33</guid>
			<pubDate>Tue, 31 Dec 2013 16:31:10 GMT</pubDate>
		</item>
		<item>
			<title>DayZ Standalone Update News</title>
			<description>&lt;p align=&quot;left&quot;&gt;&lt;u&gt;&lt;strong&gt;Status:&lt;/strong&gt;&lt;/u&gt;&lt;br&gt;&lt;/p&gt;&lt;div align=&quot;left&quot;&gt;Live on stable&lt;br&gt;&lt;br&gt;&lt;/div&gt;&lt;div align=&quot;left&quot;&gt;&lt;u&gt;&lt;strong&gt;New:&lt;/strong&gt;&lt;/u&gt;&lt;/div&gt;
&lt;div align=&quot;left&quot;&gt;&lt;ol&gt;&lt;li&gt;Config: added anim hooks for zombie feeding(should allow for zombie to deal damage to unconscious players)&lt;/li&gt;&lt;li&gt;Config: greeting with 2 handed weapon now possible without disarming&lt;/li&gt;&lt;li&gt;UI: Inspect option in the inventory screen (shows item in 3D, draft system only)&lt;/li&gt;&lt;li&gt;Engine: Servers with incompatible version marked in the server browser&lt;/li&gt;&lt;li&gt;Engine: The „Player uses modified data&quot; message is removed from CHAT&lt;/li&gt;&lt;li&gt;Design: you can craft splint and fix broken limbs with it&lt;/li&gt;&lt;li&gt;Design: players who disconnect when unconscious will die&lt;/li&gt;&lt;li&gt;Design: players who disconnect when restrained will die&lt;/li&gt;&lt;li&gt;New weapon: Magnum .357 Revolver + ammo&lt;/li&gt;&lt;/ol&gt;&lt;br&gt;&lt;/div&gt;&lt;div align=&quot;left&quot;&gt;&lt;u&gt;&lt;strong&gt;Fixed:&lt;/strong&gt;&lt;/u&gt;&lt;br&gt;&lt;ol&gt;&lt;li&gt;Config: removed a small delay before the animation for 
un-shoulderin...</description>
			<content:encoded>&lt;p align=&quot;left&quot;&gt;&lt;u&gt;&lt;strong&gt;Status:&lt;/strong&gt;&lt;/u&gt;&lt;br&gt;&lt;/p&gt;&lt;div align=&quot;left&quot;&gt;Live on stable&lt;br&gt;&lt;br&gt;&lt;/div&gt;&lt;div align=&quot;left&quot;&gt;&lt;u&gt;&lt;strong&gt;New:&lt;/strong&gt;&lt;/u&gt;&lt;/div&gt;
&lt;div align=&quot;left&quot;&gt;&lt;ol&gt;&lt;li&gt;Config: added anim hooks for zombie feeding(should allow for zombie to deal damage to unconscious players)&lt;/li&gt;&lt;li&gt;Config: greeting with 2 handed weapon now possible without disarming&lt;/li&gt;&lt;li&gt;UI: Inspect option in the inventory screen (shows item in 3D, draft system only)&lt;/li&gt;&lt;li&gt;Engine: Servers with incompatible version marked in the server browser&lt;/li&gt;&lt;li&gt;Engine: The „Player uses modified data&quot; message is removed from CHAT&lt;/li&gt;&lt;li&gt;Design: you can craft splint and fix broken limbs with it&lt;/li&gt;&lt;li&gt;Design: players who disconnect when unconscious will die&lt;/li&gt;&lt;li&gt;Design: players who disconnect when restrained will die&lt;/li&gt;&lt;li&gt;New weapon: Magnum .357 Revolver + ammo&lt;/li&gt;&lt;/ol&gt;&lt;br&gt;&lt;/div&gt;&lt;div align=&quot;left&quot;&gt;&lt;u&gt;&lt;strong&gt;Fixed:&lt;/strong&gt;&lt;/u&gt;&lt;br&gt;&lt;ol&gt;&lt;li&gt;Config: removed a small delay before the animation for 
un-shouldering a weapon starts playing when changing weapons (kneel and 
prone)&lt;/li&gt;&lt;li&gt;Config: fix a minor issue with one handed items not being correctly placed in right hand for a surrender transition&lt;/li&gt;&lt;li&gt;Config: m4 bolt and magazine animation improved&lt;/li&gt;&lt;li&gt;Config: adjusted collision shape for armed player(should fix occasional issues going up stairs)&lt;/li&gt;&lt;li&gt;Config: fixed an issue where unshouldering/shouldering weapon while moving forward caused the player to stop&lt;/li&gt;&lt;li&gt;Animations: Sprint updated (Unarmed) - Unarmed sprint faster now&lt;/li&gt;&lt;li&gt;Animations: Mosin Nagant Reload - Hand doesn&apos;t clip into scope when 
opening and closing bolt after each shot, weapon more stable now&lt;/li&gt;&lt;li&gt;UI: Early Access warning dialogue&lt;/li&gt;&lt;li&gt;Engine: Fix of players being able to talk globally when dead through Direct Chat&lt;/li&gt;&lt;li&gt;Design: damage is transferred from closed can to open one&lt;/li&gt;&lt;li&gt;Design: licking a battery now displays the battery&apos;s state properly&lt;/li&gt;&lt;li&gt;Design: wooden sticks model fits inventory slots better now&lt;/li&gt;&lt;li&gt;Crash: Occurs when pushing details twice on MP server browser&lt;/li&gt;&lt;li&gt;Engine: Updated rain texture with refraction&lt;/li&gt;&lt;li&gt;Design: Player blood and health not regenerating naturally&lt;/li&gt;&lt;/ol&gt;&lt;/div&gt;</content:encoded>
			<link>https://the-asd.ucoz.de/news/dayz_standalone_update_news/2013-12-20-32</link>
			<dc:creator>Laruso</dc:creator>
			<guid>https://the-asd.ucoz.de/news/dayz_standalone_update_news/2013-12-20-32</guid>
			<pubDate>Fri, 20 Dec 2013 13:40:48 GMT</pubDate>
		</item>
		<item>
			<title>Starbound: Wieder Update News</title>
			<description>&lt;img alt=&quot;&quot; src=&quot;http://playstarbound.com/wp-content/uploads/2012/02/logo-george.png&quot;&gt;&lt;br&gt;Zurzeit hauen die Entwickler von Starbound, fast jeden Tag seit Release, ein Update raus. Und das sehr zugunsten des Spielers, da stark auf die Gemeinschaft geachtet wird. Seit dem großen Performance Update gab es starke Probleme, was Flug Monster anging. Sie hatten eine sehr große Reichweite, verfolgten einen ewig und ihre Schadenswerte waren auch nicht von schlechten Eltern. Seit heute jedoch soll dies kein Problem mehr sein da diese &quot;Generft&quot; wurden (abgeschwächt).&lt;br&gt;&lt;br&gt;Es gab auch nun wieder kein &quot;Wipe&quot; was Charaktere und Planeten angeht. Aber um alles richtig und in vollen Zügen auszukosten, wird empfohlen, einen neuen Charakter anzufangen.&lt;br&gt;&lt;br&gt;Was noch alles geändert wurde, könnt ihr dem Changelog entnehmen.&lt;br&gt;&lt;hr&gt;ChangeLog:&lt;br&gt;&lt;div data-redactor=&quot;1&quot;&gt;- Nerf the hell out of birds, they no longer attack you at long range, lower damage, don’t follow you forever.&lt;/div&gt;
&lt;div data-redactor=&quot;...</description>
			<content:encoded>&lt;img alt=&quot;&quot; src=&quot;http://playstarbound.com/wp-content/uploads/2012/02/logo-george.png&quot;&gt;&lt;br&gt;Zurzeit hauen die Entwickler von Starbound, fast jeden Tag seit Release, ein Update raus. Und das sehr zugunsten des Spielers, da stark auf die Gemeinschaft geachtet wird. Seit dem großen Performance Update gab es starke Probleme, was Flug Monster anging. Sie hatten eine sehr große Reichweite, verfolgten einen ewig und ihre Schadenswerte waren auch nicht von schlechten Eltern. Seit heute jedoch soll dies kein Problem mehr sein da diese &quot;Generft&quot; wurden (abgeschwächt).&lt;br&gt;&lt;br&gt;Es gab auch nun wieder kein &quot;Wipe&quot; was Charaktere und Planeten angeht. Aber um alles richtig und in vollen Zügen auszukosten, wird empfohlen, einen neuen Charakter anzufangen.&lt;br&gt;&lt;br&gt;Was noch alles geändert wurde, könnt ihr dem Changelog entnehmen.&lt;br&gt;&lt;hr&gt;ChangeLog:&lt;br&gt;&lt;div data-redactor=&quot;1&quot;&gt;- Nerf the hell out of birds, they no longer attack you at long range, lower damage, don’t follow you forever.&lt;/div&gt;
&lt;div data-redactor=&quot;1&quot;&gt;- Monster projectiles across the board better balanced&lt;/div&gt;
&lt;div data-redactor=&quot;1&quot;&gt;- Shields better balanced&lt;/div&gt;
&lt;div data-redactor=&quot;1&quot;&gt;- Early armors better balanced&lt;/div&gt;
&lt;div data-redactor=&quot;1&quot;&gt;- Melee weapons better balanced&lt;/div&gt;
&lt;div data-redactor=&quot;1&quot;&gt;- Ores better balanced&lt;/div&gt;
&lt;div data-redactor=&quot;1&quot;&gt;-AI improvements&lt;/div&gt;
&lt;div data-redactor=&quot;1&quot;&gt;- you can now craft lanterns (similar to sixxes’ lantern mod!)&lt;/div&gt;
&lt;div data-redactor=&quot;1&quot;&gt;- you can now craft a new back armor to help light caves&lt;/div&gt;
&lt;div data-redactor=&quot;1&quot;&gt;- fixed the bubble gun crashing on mouse over&lt;/div&gt;
&lt;div data-redactor=&quot;1&quot;&gt;- improve grass ( Suggestion by Dracyoshi)&lt;/div&gt;
&lt;div data-redactor=&quot;1&quot;&gt;- You are now invincible on your ship (this requires a new character)&lt;/div&gt;
&lt;div data-redactor=&quot;1&quot;&gt;- You need to be hit a lot harder to get knocked back&lt;/div&gt;
&lt;div data-redactor=&quot;1&quot;&gt;- some UI updates&lt;/div&gt;
&lt;div data-redactor=&quot;1&quot;&gt;- Drills now destroy 3×3 blocks&lt;/div&gt;
&lt;div data-redactor=&quot;1&quot;&gt;- nerf fall damage&lt;/div&gt;
&lt;div data-redactor=&quot;1&quot;&gt;- You can now turn 10 unrefined wood into coal in the furnace&lt;/div&gt;
&lt;div data-redactor=&quot;1&quot;&gt;- New &quot;melting” status effect on lava makes lava super dangerous (watch out)&lt;/div&gt;
&lt;div data-redactor=&quot;1&quot;&gt;- Other misc changes&lt;/div&gt;&amp;nbsp;</content:encoded>
			<link>https://the-asd.ucoz.de/news/starbound_wieder_update_news/2013-12-12-31</link>
			<dc:creator>Laruso</dc:creator>
			<guid>https://the-asd.ucoz.de/news/starbound_wieder_update_news/2013-12-12-31</guid>
			<pubDate>Thu, 12 Dec 2013 10:42:26 GMT</pubDate>
		</item>
		<item>
			<title>Starbound: Weitere Update News</title>
			<description>Das große &quot;major Balance Update&quot; wurde nun lang genug getestet (in etwa 24 Stunden für die keinen Schlaf hatten) und an sich war es ein super Erfolg. Wenn sich da mal ab einen gewissen Punkt den Tier 2 Waffen nicht ein Bug eingeschlichen hätte. Sie sind so was von Overpowert das Selbst meine Oma den Teufel zum Frühstück aus den Latschen haut ;-P&lt;br&gt;&lt;br&gt;Nun nach einem weiterem Patch, wo Charaktere und Planeten keinen Wipe bekommen, sollte nun wieder alles angenehmer laufen. Und jeder kann sich mit den Waffen die zu stark sind noch ein wenig austoben.&lt;br&gt;&lt;br&gt;Changelog:&lt;br&gt;&lt;div data-redactor=&quot;1&quot;&gt;- Uranium, plutonium and solarium now work as fuels&lt;/div&gt;
&lt;div data-redactor=&quot;1&quot;&gt;- You can now REALLY craft a grappling hook&lt;/div&gt;
&lt;div data-redactor=&quot;1&quot;&gt;- Boss balance has been tightened even more&lt;/div&gt;
&lt;div data-redactor=&quot;1&quot;&gt;- Platinum armor is now unlocked on tier 5&lt;/div&gt;
&lt;div data-redactor=&quot;1&quot;&gt;- You can now ‘recapture’ pets&lt;/div&gt;
&lt;div data-redactor=&quot;1&quot;&gt;- some more fixes&lt;/div&gt;&lt;br&gt;&lt;br&gt;</description>
			<content:encoded>Das große &quot;major Balance Update&quot; wurde nun lang genug getestet (in etwa 24 Stunden für die keinen Schlaf hatten) und an sich war es ein super Erfolg. Wenn sich da mal ab einen gewissen Punkt den Tier 2 Waffen nicht ein Bug eingeschlichen hätte. Sie sind so was von Overpowert das Selbst meine Oma den Teufel zum Frühstück aus den Latschen haut ;-P&lt;br&gt;&lt;br&gt;Nun nach einem weiterem Patch, wo Charaktere und Planeten keinen Wipe bekommen, sollte nun wieder alles angenehmer laufen. Und jeder kann sich mit den Waffen die zu stark sind noch ein wenig austoben.&lt;br&gt;&lt;br&gt;Changelog:&lt;br&gt;&lt;div data-redactor=&quot;1&quot;&gt;- Uranium, plutonium and solarium now work as fuels&lt;/div&gt;
&lt;div data-redactor=&quot;1&quot;&gt;- You can now REALLY craft a grappling hook&lt;/div&gt;
&lt;div data-redactor=&quot;1&quot;&gt;- Boss balance has been tightened even more&lt;/div&gt;
&lt;div data-redactor=&quot;1&quot;&gt;- Platinum armor is now unlocked on tier 5&lt;/div&gt;
&lt;div data-redactor=&quot;1&quot;&gt;- You can now ‘recapture’ pets&lt;/div&gt;
&lt;div data-redactor=&quot;1&quot;&gt;- some more fixes&lt;/div&gt;&lt;br&gt;&lt;br&gt;</content:encoded>
			<link>https://the-asd.ucoz.de/news/starbound_weitere_update_news/2013-12-11-30</link>
			<dc:creator>Laruso</dc:creator>
			<guid>https://the-asd.ucoz.de/news/starbound_weitere_update_news/2013-12-11-30</guid>
			<pubDate>Wed, 11 Dec 2013 07:50:00 GMT</pubDate>
		</item>
		<item>
			<title>Starbound Update News</title>
			<description>&lt;p style=&quot;margin: 0px 0px 15px; padding: 0px; border: 0px none; outline: 0px none; font-size: 13px; vertical-align: baseline; color: rgb(136, 136, 136); font-family: Arial,sans-serif; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 20px; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px; text-align: center;&quot; align=&quot;left&quot;&gt;&lt;span style=&quot;background-color: rgb(255, 255, 224);&quot;&gt;&lt;strong style=&quot;margin: 0px; padding: 0px; border: 0px none; outline: 0px none; font-size: 13px; vertical-align: baseline;&quot;&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;Starbound hatte ein Riesen Update. Dies hat zufolge das nun die Perfomance enorm gesteigert wurde und viel neuer Kontent hinzugekommen ist.&lt;br&gt;Leider hat das ganze auch einen kleinen Nachteil. Alle Chars und Planeten wurden Resetet.&lt;br&gt;&lt;br&gt;Alles weitere seht ihr im Changelog&lt;br&gt;&lt;hr&gt;&lt;p style=&quot;margin: 0px 0px 15px; padding: 0px; border: 0px none; outline: 0px none; font-size: 13px; vertical-align: ba...</description>
			<content:encoded>&lt;p style=&quot;margin: 0px 0px 15px; padding: 0px; border: 0px none; outline: 0px none; font-size: 13px; vertical-align: baseline; color: rgb(136, 136, 136); font-family: Arial,sans-serif; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 20px; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px; text-align: center;&quot; align=&quot;left&quot;&gt;&lt;span style=&quot;background-color: rgb(255, 255, 224);&quot;&gt;&lt;strong style=&quot;margin: 0px; padding: 0px; border: 0px none; outline: 0px none; font-size: 13px; vertical-align: baseline;&quot;&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;Starbound hatte ein Riesen Update. Dies hat zufolge das nun die Perfomance enorm gesteigert wurde und viel neuer Kontent hinzugekommen ist.&lt;br&gt;Leider hat das ganze auch einen kleinen Nachteil. Alle Chars und Planeten wurden Resetet.&lt;br&gt;&lt;br&gt;Alles weitere seht ihr im Changelog&lt;br&gt;&lt;hr&gt;&lt;p style=&quot;margin: 0px 0px 15px; padding: 0px; border: 0px none; outline: 0px none; font-size: 13px; vertical-align: baseline; font-family: Arial,sans-serif; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 20px; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px; text-align: center;&quot; align=&quot;left&quot;&gt;&lt;span style=&quot;background-color: rgb(255, 255, 255);&quot;&gt;&lt;strong style=&quot;margin: 0px; padding: 0px; border: 0px none; outline: 0px none; font-size: 13px; vertical-align: baseline;&quot;&gt;Changelog for v. Annoyed Koala &amp;nbsp;9/12/2013&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;span style=&quot;background-color: rgb(255, 255, 255);&quot;&gt;- HUGE balance patch, every item, creature, armor and weapon rebalanced. Leveling system entirely rewritten&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;background-color: rgb(255, 255, 255);&quot;&gt;Although the balance is early the new leveling system, the system is much better than the old one and we can&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;background-color: rgb(255, 255, 255);&quot;&gt;now improve balance over time.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;background-color: rgb(255, 255, 255);&quot;&gt;- Added early implementation of creature taming (more features coming soon)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;background-color: rgb(255, 255, 255);&quot;&gt;- Added new mining items&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;background-color: rgb(255, 255, 255);&quot;&gt;- Added new weapons&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;background-color: rgb(255, 255, 255);&quot;&gt;- Added new throwable items&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;background-color: rgb(255, 255, 255);&quot;&gt;- Added grappling hook&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;background-color: rgb(255, 255, 255);&quot;&gt;- Added new boss and new sector of the galaxy&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;background-color: rgb(255, 255, 255);&quot;&gt;- Added a stance system to weaponry, not currently used but will allow us to&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;background-color: rgb(255, 255, 255);&quot;&gt;add secondary attacks to weaponry very soon.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;background-color: rgb(255, 255, 255);&quot;&gt;- Tons of new sounds&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;background-color: rgb(255, 255, 255);&quot;&gt;- Guns more common in tier 3&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;background-color: rgb(255, 255, 255);&quot;&gt;- Underground detached/rare biomes more common&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;background-color: rgb(255, 255, 255);&quot;&gt;- Underground random encounters more common&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;background-color: rgb(255, 255, 255);&quot;&gt;- Underground chests more common&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;background-color: rgb(255, 255, 255);&quot;&gt;- Ore rebalance (probably way way too much ore at the moment, will be fixed later, enjoy it)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;background-color: rgb(255, 255, 255);&quot;&gt;- Baby monsters&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;background-color: rgb(255, 255, 255);&quot;&gt;- New monster palettes&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;background-color: rgb(255, 255, 255);&quot;&gt;- Added pixel compressor for high cost banking (idea from&amp;nbsp;&lt;a href=&quot;http://www.reddit.com/user/Ncrpts&quot; style=&quot;margin: 0px; padding: 1px 0px; border: 0px none; outline: 0px none; font-size: 13px; vertical-align: baseline; font-style: normal; text-decoration: none; font-family: Arial,sans-serif;&quot;&gt;Ncrpts&lt;/a&gt;)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;background-color: rgb(255, 255, 255);&quot;&gt;- Disable using the beamaxe to light caves underground&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;background-color: rgb(255, 255, 255);&quot;&gt;- Added new hats&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;background-color: rgb(255, 255, 255);&quot;&gt;- some monsters now graze on grass (can look ugly, needs finishing)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;background-color: rgb(255, 255, 255);&quot;&gt;- Small bipeds now socialise with eachother&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;background-color: rgb(255, 255, 255);&quot;&gt;- All the monsters behave smarter and are less likely to get stuck&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;background-color: rgb(255, 255, 255);&quot;&gt;- You can no longer attack through blocks&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;background-color: rgb(255, 255, 255);&quot;&gt;- Fix the game on XP (hopefully)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;background-color: rgb(255, 255, 255);&quot;&gt;- Tons more fixes and smaller additions&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;</content:encoded>
			<link>https://the-asd.ucoz.de/news/starbound_update_news/2013-12-10-29</link>
			<dc:creator>Laruso</dc:creator>
			<guid>https://the-asd.ucoz.de/news/starbound_update_news/2013-12-10-29</guid>
			<pubDate>Tue, 10 Dec 2013 10:24:48 GMT</pubDate>
		</item>
		<item>
			<title>LoL: Winterwunder-Lulu kommt</title>
			<description>&lt;img alt=&quot;&quot; src=&quot;http://the-asd.de/_nw/0/29807181.jpg&quot; align=&quot;bottom&quot;&gt;&lt;br&gt;&lt;br&gt;Mit einem umgemodelten, Poro-Pix im Schlepptau ist Winterwunder-Lulu bereit für die Winterfreuden.</description>
			<content:encoded>&lt;img alt=&quot;&quot; src=&quot;http://the-asd.de/_nw/0/29807181.jpg&quot; align=&quot;bottom&quot;&gt;&lt;br&gt;&lt;br&gt;Mit einem umgemodelten, Poro-Pix im Schlepptau ist Winterwunder-Lulu bereit für die Winterfreuden.</content:encoded>
			<link>https://the-asd.ucoz.de/news/winterwunder_lulu_kommt/2013-12-09-28</link>
			<dc:creator>Nero</dc:creator>
			<guid>https://the-asd.ucoz.de/news/winterwunder_lulu_kommt/2013-12-09-28</guid>
			<pubDate>Mon, 09 Dec 2013 19:49:17 GMT</pubDate>
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