Nach langem warten auf die versprochene Alpha 6 ist es entlich soweit. Sie ist da die neue Version. Wer diese spielen mag muss lediglich in seiner Steam Bibliothek die beta updates für 7 Days aktivieren und schon kann es losgehen.
Official Alpha 6 Release Notes
Added
- Added new snow Biome into Navezgane
- Added brand new metal forging system for making ingots, gun-parts and bullet parts
- Added weapon breakdown system and crafting for the pistol, shotgun, sawed off shotgun, sniper rifle and bullets
- Added 3 new snow biome zombies including the Frigid Hunter, the Frozen Lumberjack and the Frostbitten Worker
- Added dynamically sized loot containers and UI
- Added mouse key bind support
- Added new server info panel for the server browser window showing all game options
- Added game options to Disable/Enable NAT for player hosted games
- Added scrap iron, scrap brass and scrap lead special wildcard recipes to the top of the recipe list.
- Added new weapon breakdown special wildcard recipe to the top of the recipe list with a special yellow color
- Added a new "suck nearby items” function: when you press E all items
on the ground in a 4m radius get moved towards the player and
auto-collected
- Added new Take All loot container hot key which shares the players reload binding
- Added new DaysToRespawnIfPlayerLeft option to spawners so zombies
won’t spawn inside locations that have been cleared unless abandoned by
players for several days cities are excluded
- Added tooltip line sound and gui that shows help for some special
recipes, weapon repair, weapon breakdown and new forge functions
- Added new primitive Stone Axe and Sharp Stone weapons
- Added 2 new gas station points of interest to the snow biome
- Added a large ghost town point of interest in the southeast desert biome
- Added a huge ski lodge and sawmill in the north east corner of the snowy biome
- Added 3 new different army recon campsites with sandbags and foxhole trenches and military loot at various biomes to Navezgane
- Added a new business to the plains and 4 new campsites at various biomes to Navezgane
- Added car wrecks in the world with static crawler and dogs spawners in the areas
- Added new gravel and asphalt roads and ponds and lakes to the new larger Navezgane
- Added more cars, road signs and light poles to the new larger Navezgame
- Added many new player starts spawn locations to Navezgane
- Added medicine cabinets, televisions and paintings to the buildings and houses in Navezgane
- Added full sound sets for crafting, forging, map and build menus
- Added military loot to new military munitions chest
- Added iron bars model and crafting recipe
- Added new Tungsten Door & Recipe
- Added recipe to break scrap metal walls down into scrap metal
- Added forge and iron wall block and recipe
- Added paging for game options panels to accommodate the growing number of game options
- Added medicine cabinet as a new type of loot list
- Added army awning tents blocks, sandbags and camo netting for army camps
- Added clay lump recipe from corn meal and water
- Added corn meal loot to cupboards
- Added weight to tools so all sensible items can be melted down or turned to scrap for forging
- Added empty bullet casings, 9mm bullets, 10mm bullets, 7.62 bullets,
candlestick, trophy, car batteries, radiators, Venison stew, Blueberry
Pie to loot
- Added Forge GUI backdrop, animation and Forge particle system
- Added large and small bullet casing items
- Added icons for bullet casings
- Added bullet tip item
- Added icon for bullet tip item
- Added brass door knob item for scrap material
- Added lead fishing weight item for scrap material
- Added broken down gun pieces for all weapons except the RL and Hunting Rifle
- Added mold objects for all gun components
- Added new tooltip hints when placing items in the forge
- Added car lead battery loot item
- Added new stone axe, sharp stone recipes
- Added rocks to plains and desert biomes
- Added sniper rifle recipe
- Added ingot mold recipes for brass and lead
- Added clay drop chance to desert ground and forest
- Added recipe for concrete from cinder blocks
- Added short shotgun barrel mold recipe
- Added text entries for new enemies, items and molds
- Added model and icon for scrap iron, scrap brass, scrap lead and scrap tungsten
- Added brass candlestick item and icon and made it useable as a club weapon
- Added icons for trophies
- Added mold icons for lead, iron, brass, aluminum and copper ingots
- Added icons for bullet casings, bullet tip, 9mm, 10mm and 7.62mm bullets
- Added icon for stone axe, sharp stone and iron bars
- Added new scrap iron, brass and lead models and icons
Changes
- Changed the size of Navezgane increasing it by 33%
- Changed client inventory is now saved every 30s to the server or when the client quits.
- Changed spawn rules to be governed by the hosts Friendly Fire
settings. With FF on new players will spawn away from each other at a
random spawn point as this option supports PVP play with FF off new
players will spawn near each other as this option supports cooperative
play.
- Changed sleeping bag rules so the game remembers your last placed
sleeping bag or bed only and auto spawns you here without selecting it.
- Changed fat zombie cop puke attack range 33% shorter and half damage to players
- Changed all firearms to use bullets instead of magazines to work better with forging of bullets
- Changed all metal objects now have weight so they can be scrapped into metal for the forge
- Changed removed iron ingot recipes, they must be forged now
- Changed zombie spawning in major cities during day to have more zombies and respawn faster
- Changed biome spawning so that min distance is 16 was 32
- Changed removed iron ingot recipes from Iron wall and iron ore now you must melt them
- Changed metal_medium and metal_hard to have more durability
- Changed Game Info to use key value pairs instead of a : separated list w/backwards compatibility
- Changed paintings, modern couches, end tables and small televisions so they can be picked up
- Changed removed Fat zombie cops from Diersville, they will be limited to night spawning
- Changed City Biome to have more day walkers
- Changed chance to find painkillers in garbage and other loot now that there are medicine cabinets
- Changed key bind window to NGUI
- Changed Sun movement is now from east (morning) to the west (evening)
- Changed Snow zombies to use fat zombie hand attack
- Changed removed m136 rocket launchers and rockets from wall safes
- Changed removed old recipes for scrap metal from tin cans, candy
tins, hub caps and air filters to prepare for the forging system
- Changed garage loot to exclude painkillers and include shovels, pickaxes and fire axes
- Changed spawn locations marked by stars are no longer shown on the map
- Changed snow blocks now have a chance to drop dirt, snow and clay
- Changed reduced shotgun ammo from loot
- Changed camp fire recipe to use a log circled with small rocks
- Changed bullets so they can be broken down to retrieve ingredients
- Changed coming next load screen image for next release
- Changed throworganichitstone1.wav to sound more like flesh hitting stone
- Changed all ammo pieces and individual bullets to stack 500 per item
- Changed recipe so you get more gunpowder from coal and potassium nitrate
- Change increased chance for clay drop on all top ground layers
- Changed cinder blocks so they can be picked up
- Changed ladders so they burn as fuel in the forge
- Changed buckshot to get eight from one lead ingot
- Changed corpses so they gib easier
- Changed brass lights to drop scrap brass
Bug Fixes
- Fixed bug that would not pop up an error window upon finding out the server is not connected to NAT during connection.
- Fixed bug when selecting a server in the server browser, ones with similar information would also be highlighted
- Fixed bug when starting a private game, you were unable to invite friends to join via steam friend invite system
- Fixed bug causing bottled water to show up too much in cupboards and not enough food
- Fixed small business buildings that had light fixtures blocking the players path
- Fixed black block in desert junkyard
- Fixed looting nurse zombie sound to play looting corpse sound
- Fixed mp5 reload scale problem
- Fixed missing material on clay lump
- Fixed coal ore blocks to burn & increased coal piece burn value
- Fixed the zombie noise system that was broken
- Fixed deer so they cannot climb ladders
- Fixed chopped logs to drop pine trunks
- Fixed bug where 2 players can now activate the forge at the same time
- Fixed bug where clients can breakdown weapons in coop now
- Fixed world "cut lines”
- Fixed short metal pipes so they can be scrapped
- Fixed pipe bomb throw animation stuck glitch
- Fixed Crossbow now has a bolt when taking in the hand
- Fixed pickaxe hold loop problem
Known Issues
- When you light a pipebomb and don’t throw it, it will explode but
the pipebomb is not "deleted”/removed from your inventory. If you die,
all of them are dropped, including the one that exploded.
- Players can sometimes get stuck in small vertical spaces less than 2 blocks high like on top of a cinder block or trash pile
- Mac builds need to quit via the task manager
- Rocket Launchers and Hunting Rifles cannot be broken down yet or crafted
- Upgrading to Alpha 6 will sometimes cause players to lose their key
bindings. If this happens go into options/controls/restore defaults and
hit apply then close the game and start again to fix the problem
- Alpha 6 has some unresolved animation issues caused from the Unity 4.3 upgrade including the cross bow animation and zoom
- Male punch animation doesn’t play
- Some items have only been translated to English
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